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Old 02-14-2018, 07:53 AM   #19
AlexanderHowl
 
Join Date: Feb 2016
Default Re: Negative Hit Point effects

Yes, it just becomes a matter of having patience. It actually works in the favor of PCs when facing opponents without Bloodlust, as they will ignore PCs who are severely injured unless they are obviously up to no good (charging the NPC, drawing a throwing weapon, positioning for a flanking attack, etc). In the case of a severely injured character using a Move and Attack, the receiving opponent only has to use a Stop Hit to make that into a bad idea (since Initiative is determined by Basic Speed, a severely injured character is likely going after an uninjured character).
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