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Old 02-14-2018, 05:51 AM   #12
AlexanderHowl
 
Join Date: Feb 2016
Default Re: Negative Hit Point effects

High HT is really not much of a problem without high HP and, even then, HP is a finite resource. It really does not matter if a character possesses HT 16 and HP 20, other than that they might actually require 120 points of damage to avoid dying (even with HT 16, they will go unconscious in under a minute after they reach -HP).

What really matters is how effective they are in incapacitating their enemy before their enemies. In a TL5+ campaign, skill and speed matter more than HT and HP because a large caliber bullet can deal between an average of 21 (4d pi+) to 63 (6d×2 pi+) points of damage to a target without armor (and you can easily take 3 hits a turn from a gun with an RoF above 3). It is much better to have a dodge of 13 and avoid 83% of attacks than to have HP 20 and just accept five attacks before dying.
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