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Old 01-19-2018, 08:35 PM   #8
David L Pulver
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Join Date: Aug 2004
Location: In the UFO
Default Re: Time in Jump Space

Quote:
Originally Posted by ak_aramis View Post
I also use, "Expected breakout is known to about ±5 minutes only after entering." Mishaps can result in a whole variety of both "Failed to predict" and "didn't match reference and ships' time"
It never came up in my games as tactically important, so just used the straight "7 days."

(Mind you, in one campaign after getting frustrated with a couple of players always insisting on turning every single jump into a "how long can be study to make Instruction skill rolls" bore fest, I ended up - for the next game - doing a C. J Cherryh and making time in jump space take one week from an external perspective, but only an matter of moments from the perspective of the occupants. (Of course, this ended up creating odd aging complications and wasn't as much fun for merchant/passenger interaction, but...)
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