Quote:
Originally Posted by Imbicatus
As a house rule, I'd introduce the rules for Techniques from GURPS to buy off the penalty. I'd treat it as a hard technique with a default of -4, 2 points for a -3, 3 points for -2, 4 points for -1, and 5 points for -0.
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Thanks, that sounds about right. 1 point was too cheap, I thought, but 5 sounds about right. This still leaves it open to hit the ally if you miss, and that's ok.