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Old 01-11-2018, 06:40 PM   #31
sir_pudding
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Join Date: Aug 2004
Location: Ventura CA
Default Re: Skill to Plan and Execute a Coup

Quote:
Originally Posted by ericthered View Post
There are circustances where I would reduce plundering a dungeon full of monsters to a single roll.

The players had already identified 4 independent groups of the conspirators, including a clear mastermind.

They had identified a few different allies who are not part of it, particularly at the army level, and at the highest level.

The most interesting arrest, that of the mastermind, will have to wait until he gets back in town.

So we have mostly played it out...

Playing out the same adventure 6 times can be boring, at least for some. At that point the PC's had convinced me they had the methods and organization to pull off the coup. Most of what was left was details. Yes, I totally could have gone into more detail. There are several parts of this campaign were we could have generated secondary PC's and played a sub-campaign. But that's not the game we're playing.
If the question "is what skill covers a routine off-stage arrest carried out procedurally", it is Law Enforcement Officer, or if military justice, Soldier.
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