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Old 01-02-2018, 09:03 PM   #50
JLV
 
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Join Date: Nov 2010
Location: Far northern California
Default Re: The Fantasy Trip

Quote:
Originally Posted by bookworm562 View Post
The all offense critique isn't much different than an armor class in D&D, I thought. Someone else rolls a number to determine whether you're hit. I found that it made people much more wary about a fight, and when they decided to fight it was as it should be, ALL in.
That's a pretty good point, right there. But I still see a possible use for a "parry" move, personally...

As I've pointed out before, tactical turns in TFT are five seconds long (in GURPS they are one second or so) -- a very long time in a sword fight, in which a certain amount of chopping goes on, not just a single technique. In five seconds in fencing you can literally have five attacks, parries, ripostes, etc., by each contender. Now obviously a broadsword isn't a rapier, but at the same time, someone using a broadsword as a preferred weapon is probably strong enough to use it pretty rapidly. So really, the difference is between acting "primarily on the offense" or "primarily on the defense" by selecting an "attack" move versus a "parry" move. Which is probably a valid player choice, actually.

Nonetheless, Steve spent a LOT of time thinking about this back in the day, and I'm assuming he has his reasons for doing it the way he did, and adding a "defense" may significantly change the flow of the game. At the end of the day, I'll defer to Steve's judgement on this...whatever it may be with the new edition!
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