Thread: Spell Books
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Old 06-17-2020, 07:32 AM   #27
Axly Suregrip
 
Join Date: Jun 2018
Location: Durham, NC
Default Re: Spell Books

Quote:
Originally Posted by hcobb View Post
Why not start wizards with chests
A beginning Wizard can spend a year or so working and have enough silver to buy a Wizard's Chest and a book with handy adventuring spells.

For example:
Assuming starting with $1000 and starting with silver dagger, club (for staff) and leather armor that will cost -$210 (a potential starting kit). And let's a say he wants a book of 9 spells (see below) with water proof binding (hmm, no cost listed for bindings), and a backpack to carry the chest and book.

Book: $1800 (8 lbs)
Backpack: $40 (4 lbs)
Wiz Chest:$2500 (10 lbs)
TOTAL of these three: $4340

TOTAL with weapons,etc minus starting cash: $3,550

At a starting salary of anywhere from $25 to $125 (only looking at jobs with at least equal chance of bonus vs risk) it would take 142 to 29 weeks. But really more likely 71 to 29 weeks since who would take the poorest paying jobs.

So, have your wizard work for a year or two before adventuring and he will have all shiny new chest and handy book of adventuring spells.

Here is the book for adventuring for IQ 12 Wizards. All spells that would be useful when taking a while to cast and/or gives lasting effects so the prep can be done well in advance:

Detect Magic
Light (24 hours)
Dark Vision (1 hour)
Lock/Knock
Meal
Stalwart (24 hours)
Reveal/Conceal
Analyze Magic
Pathfinder

There are other useful spells and you could if you have IQ 14, adding Scrying, Glamor and Remove Thrown Spell would be a must. The above is an example of a starter adventurer's book.

Other spells you may want to have in a book: Fire (I assume every combat wizard knows this already), Far Vision, Ward, Scour, Mage Sight, Magic Rainstorm, Repair, Fireproof, Flight, Open Tunnel and Telepathy. These can be in volume 2. Or mix it up to fit your need. These have more limited uses.
Maybe Fire and Repair should be in the first volume.

So really, any starting Wizard should be able to start the game with a chest and book of spells.
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