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Old 09-28-2017, 06:03 PM   #12
Scolop
 
Join Date: Jul 2015
Default Re: [RPM] Mind Control

Quote:
Originally Posted by Ghostdancer View Post
I (and others) toyed with some ideas in this thread.

One thing you may be overlooking here is that done this way it requires you to make a Concentrate maneuver to give new commands. This is similiar to how you can use Greater Control Matter to TK a car - but you need to spend an action to move it about. You'd need to add another Greater Control effect to "hand it off."
Well, I ended up liking the approach that I built with the help of Shostak and Andreas. It is the cheapest way to get someone under full mind control, surely a mage could add some effects and details if he wanted. Thanks for the input, Ghostdancer.

Quote:
Originally Posted by Bruno View Post
Slave Mentality is definitely the disadvantage of being so easily influenced everyone can influence you.

Mindless obedience to one person is a Constant Duty (probably Involuntary, possibly Extremely Hazardous).
Would you swap Sense of Duty with Duty in my example?

Typical Casting: Greater Control Mind (5) + Altered Traits, Reprogrammable, Sense of Duty (Caster) and Slave Mentality (11) + Duration, 10 minutes (1) + Range, 2 yards (0). 51 energy (17×3).
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