Re: [MH] Spell Casting
If a fireball just appears in the caster's hand and has no range component, then how do I as the GM determine 1/2d and Acc for the attack? Does the player just to declare that it has a range of 1000 yds, an Acc of 7+3, and I'm supposed to nod? Or do I assign some kind of weight to the fireball and look up the results on the throwing chart?
Alternately, what if instead of using a fireball, the caster wanted to create a laser beam?
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