Quote:
Originally Posted by phiwum
Does the physicker skill reduce damage from poisons? Not clear to me if these are "wounds".
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I'd allow it, but there's a pretty big scope for poisons. See the Hexagram #5 article on the subject, it adds a more tiered system of treatments than just Universal Antidote. I would suspect that physickers could probably create some of the Antitoxins, and naturalists could make or harvest a good number of the Antivenoms. But regardless I'd say that part of a physicker's remit is dealing with toxins and thus they should be able to alleviate their effects at least in part.