Quote:
Originally Posted by phiwum
Does the physicker skill reduce damage from poisons? Not clear to me if these are "wounds".
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I like to allow it. I figure if a human body's been mistreated it's almost always better off if it gets competent first aid than if it doesn't, regardless of the exact nature of the mistreatment.
I'd probably allow a Chemist to act as a Physicker for this purpose, or a Physicker+Chemist to act as a Master Physicker. I'd allow a Naturalist to forage for local flora to partially substitute for a physicker's kit but I wouldn't give a bonus above having a physicker's kit.