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Old 10-09-2013, 03:25 AM   #26
StreetBushido
 
Join Date: Oct 2013
Default Re: What would I need to run Fallout with GURPS?

Slightly off-topic.

To touch on the topic of skills again, after chewing on it a while, I think I see how it works.

I think the best way of looking at it is as a wide spectrum of choices for the players, rather than a large amount of things that everybody is going to want to have.

For a tech character there will be many different things to be good at, while for a combat character, there will be many different things to be good at. Also, with so many different skills, even two characters within the same archetype (combat, social, tech, etc.) will be able to be different from each other.

Is that a good way to look at it?
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