Thread: Magic Attribute
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Old 07-10-2020, 11:39 AM   #18
AlexanderHowl
 
Join Date: Feb 2016
Default Re: Magic Attribute

A general Power Attribute would not be a bad interpretation of the above. In the case of the Power Attribute, it would be used to defend against, learn, resist, sense, and use any supernatural abilities. Each type of supernatural power would have a 5 CP advantage associated with buying in (such as Magery 0+) and an associated talent (such as Magery 1+) that would assist in defending against, learning, resisting, sense, and using a specific type of supernatural power. Adding cinematic skills, extra effort, and supernatural advantages would make it even worthwhile for every character to develop. In that case, you remove the supernatural utility of DX, IQ, HT, Per, and Will and place them in Power.

As for Power Points (PP), it may be worthwhile to treat them like FP. PP would recover at 1 PP per 10 minutes of rest (for the purpose of recovering PP, Meditation would serve the same function as Breath Control does for the purpose of recovering FP). At 1/3 PP, characters would halve their effective Power (rounded down) for all purposes except for calculating Power Points, meaning that a drained character becomes much more vulnerable to supernatural abilities and much less capable using their own supernatural abilities. At 0 PP, characters would risk going unconscious, would have to make a Will roll to do anything, and would suffer 1 HP of damage every further PP lost. At -1 x PP, characters would automatically go unconscious and would suffer 1 HP of damage every further PP lost.

Coincidentally, PP would map to HP pretty closely. Maximum possible PP lost would be 6 x Power would maximum possible HP lost would be 6 x HP. Since even an average person would have 30 PP, they would be risking death before getting to -1 * PP (as they would have suffered 30 HP of damage in the process).
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