Quote:
Originally Posted by Anders
I would add that moving all weird abilities to Power guts the Will characteristic's skill benefits.
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Which is probably fine. Will is rather underpriced. "Resists Fright Checks and half of all stuff, mundane included" is a huge purview. As
Alternate Attributes notes, Will is probably more fairly worth 10-14 points/level
unless you pull out the supernatural stuff.
In the rules as written, you get silliness like high-IQ wizards also having high Will, and as a result stumbling around at 0 FP or less by making easy Will rolls . . . which encourages them to blow all their FP and even go negative. It's the brainy-wizard version of warriors stumbling around at negative HP because they have huge HT. In campaigns where a Magic or Power attribute even makes sense, that alone makes Will worth the price of admission, and the resistance to Influence skills, Fright Checks, etc. is just cake.