Quote:
Originally Posted by larsdangly
So true. If there is one lesson to learn from the full arc of the history of roleplaying games, its that content is king.
D+D's rules were always oddly organized, drifted around and were constantly being hacked in major ways. The details of the rules are not what made it stay on top in the face of lots of well produced competitors.
The real content of the game - dungeons, monster manuals, spell books, items - were exceptional from the beginning and remain impressive. I can't think of another game in the last 40 years that put out the volume of meaty material that actually gets used at the table in such a short time.
Plus, good settings and dungeons are forever whereas most rules 'hacks' are just static that gets lost in the noise of the hundreds of game systems out there.
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This is completely true. Maybe this needs to be co-posted on the other thread too; personally I think it's good advice for Steve to consider as he contemplates the "where do we go from here" part of TFT. Yes, I know the first order of business is to get the existing rules and games back into print; but after that I think "content should be king" as lars states. So, again I'll put in a request for a Cidri sourcebook to kick things off! ;-)