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Old 11-17-2016, 06:21 PM   #50
corwyn
 
Join Date: Aug 2004
Location: Saskatoon, SK
Default Re: GURPS Dungeon Fantasy Denizens: Swashbucklers

Quote:
Originally Posted by Ulzgoroth View Post
Insofar as you don't consider getting an extra attack in to be something you need.
Exactly. I don't understand the thought process behind Jason's comment at all. One more turn not readying a weapon is always better than not. Especially for dedicated combatants (13+ DX and Combat Reflexes) for whom a point will most likely give at least a 90% chance for an extra turn in combat. That could also be more than one attack.

Many of our fights are over in 3 or 4 turns. That extra turn could prevent at least one attack coming in.
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Playing: GURPS Nordlond Dragons of Hosgarth
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