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Old 11-17-2016, 07:32 AM   #46
Icelander
 
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Join Date: Mar 2006
Location: Iceland*
Default Re: GURPS Dungeon Fantasy Denizens: Swashbucklers

Quote:
Originally Posted by dripton View Post
I think the best solution for "I never want to miss a Fast-Draw" is the No Nuisance Rolls perk, rather than equipment. Because no matter how high your skill is, if you're rolling at all, an 18 is a critical failure.
The point of equipment that gives a bonus to Fast-Draw checks is presumably so that even when the situation imposes a -2 or higher penalty to the Fast-Draw skill of the swashbuckler, effective skill remains at 16+. Even if you have the perk No Nuisance Rolls, you still need effective skill 16+ to use it, so equipment that gives +1 or +2 is still useful to you.

Shock penalties, posture and position penalties are all common factors which can reduce even Fast-Draw 17-20 below 16 on occasion. So a wealthy delver would do well to have a Fine Fast-Draw scabbard for a +2.
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