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Old 02-23-2016, 04:40 PM   #43
Frost
 
Join Date: Dec 2007
Location: Shropshire, uk
Default Re: [Game] Generate a Space Trader Setting

Quote:
Originally Posted by Daigoro View Post
Shorter jumps are more accurate, so depending on our hyperdrive paradigm it might be more economical to take a number of short jumps than risk a long jump. So here, it's midway between two widely separated groups of destinations- do you jump safely to the midpoint, then safely to your destination, or wildly towards your ultimate destination then narrow in?
Pretty much what I had in mind, based on what we had at the time it struck me as logical that while ships have a theoretically unlimited FTL range that in practice most ships at the very least those with older or cheaper drive systems would have a comparatively short practical range dictating short jumps and broadly predictable routes.

By the way I like where you are going with the drive write up.
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