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Old 10-31-2015, 09:35 PM   #15
Arith Winterfell
 
Join Date: May 2014
Location: Indiana, United States
Default Re: Setting building help with intrigue and sci-fi

Just to clarify, when I refer to Victorian steampunk in flavor, I'm generally talking about a history where things went from TL 5 and then progressed in a different sort of direction, not necessarily all the way to TL 10. Really maybe not even all the way to effective TL 8, though some super science would be in there too, mostly following a divergent tech based around a different set of physics.

I'm not really focusing so much on space travel in this case (though I do own GURPS Space 4e, as well as Classic GURPS Steampunk, GURPS Bio-tech 4e, and a number of GURPS 4e books about magic/fantasy/psionics).

When I mentioned psionics I was mostly talking about mind manipulation/mind control, mind reading, and some telekinesis. But generally if I lean toward magic, I'd want to make it subtle and hidden (so no fireballs, but very possibly manipulation of chance, transmutation of substances, and mind control/manipulation/reading powers).
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