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Old 07-04-2013, 03:53 PM   #13
Captain Joy
 
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Join Date: Nov 2006
Location: Heartland, U.S.A.
Default Re: Skills, skills everywhere

Quote:
Originally Posted by Trigonomicon View Post
I once made an airship mechanic with more skills than you can fit on a standard Character sheet.
Not unusual.
Quote:
Originally Posted by Trigonomicon View Post
Recently, I tried building a questing knight and ended up with 30 skills, which feels rather excessive.
It isn't.

Quote:
Originally Posted by Trigonomicon View Post
How many skills do your characters usually have, and how do you choose which to take?
Given 100-200 point characters, I usually have around 50+ skills. I general spend about 1/2 of my character point total on attributes, 1/2 on skills, and as many advantages points as disadvantage points. To help keep me from missing anything obvious, I make sure I look over relevant templates, lenses, and GURPS Skill Categories. I also read up on my advantages and disadvantages and pick skills that compliment them.

Last edited by Captain Joy; 07-04-2013 at 03:54 PM. Reason: added link
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