Quote:
Originally Posted by Trigonomicon
I once made an airship mechanic with more skills than you can fit on a standard Character sheet.
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Not unusual.
Quote:
Originally Posted by Trigonomicon
Recently, I tried building a questing knight and ended up with 30 skills, which feels rather excessive.
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It isn't.
Quote:
Originally Posted by Trigonomicon
How many skills do your characters usually have, and how do you choose which to take?
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Given 100-200 point characters, I usually have around 50+ skills. I general spend about 1/2 of my character point total on attributes, 1/2 on skills, and as many advantages points as disadvantage points. To help keep me from missing anything obvious, I make sure I look over relevant templates, lenses, and
GURPS Skill Categories. I also read up on my advantages and disadvantages and pick skills that compliment them.