Quote:
Originally Posted by Trigonomicon
Hello sjg GURPS-forum. My username is Trigonomicon, and I'm a skill hoarder.
To be exact, I have problems choosing which skills to take, what skills are important, etc. I once made an airship mechanic with more skills than you can fit on a standard Character sheet. Recently, I tried building a questing knight and ended up with 30 skills, which feels rather excessive. Looking at the character templates available in Basic and Fantasy, few characters seems to have more than eight.
How many skills do your characters usually have, and how do you choose which to take?
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My advice is that you build characters you want to play, and characters that don't clash
too violently with the rest of the group and don't worry about the exact composition of said characters. Ultimately, the game is about having fun and following exact pre-planned recipes are rarely a way to fun.