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Old 11-06-2018, 02:45 PM   #7
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: I smell a Rat + Halls of Justice (spoilers for the former)

I'm not sure Merle is all that much less vulnerable to grappling in vanilla, it just takes slightly longer.

Turn 1: grapple. Merle is at -4 to DX, so he can still blast pretty well.
Turn 2: all-out attack for Takedown and Pin. Merle has ST 9 and DX 10 available to resist, so any ordinarily competent wrestler should win both rolls easily.

If you want to make him more resistant, I'd give him an aura or emanation (neither of which has an attack roll, so DX penalties don't matter).
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