Quote:
Originally Posted by hcobb
ITL129 shows 5-15 XPs for each of four characters ganging up on a single unarmed foe.
This suggests 5 XP for an easy skirmish that wasn't quite a total curb stomp up to 25 or maybe 30 for an extremely challenging battle that was won only through extreme player ingenuity.
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That makes sense, but the problem with how XP awards are currently presented is that there is no escalation. Let's say a beginning party (less than 34 stat total) gets 25 XP for taking down an ogre, but when the party 'levels up' to 38-40 points and defeats a dragon (probably a small one since I have serious doubts that characters w/ less than 40 points could take on a big dragon) should they still only get 25-30 XP? Harder foes should provide increasing XP rewards.