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Old 07-13-2018, 02:42 PM   #46
Rick_Smith
 
Join Date: Apr 2014
Location: Coquitlam B.C.
Default Re: Play test of Goblin River room.

Quote:
Originally Posted by Chris Rice View Post
Hi Rick, thanks for giving it a go. I guess no room is ever going to be the same challenge for every party as there are too many variables. I didn't want to make the Goblins too dangerous although their 1d-1 bows may be a bit weak.

Regards. Chris
Hi Chris,
The goblins are sub 32 attribute figures so out numbering the PC's would be fair. Having at least one goblin with a heavier bow would be important.

Perhaps say, "If the party has no bowmen, the goblins are armed as described. If they have 1 or more bowmen, each goblin has a heavy crossbow which was loaded with a cranequin. They will shoot at the bowmen, drop the unloaded crossbows, and then fire their bows for the rest of the fight."

This will make the room a bit more nerve wracking for parties with bowmen. If that is too much, consider giving them light crossbows.

Warm regards, Rick.

Last edited by Rick_Smith; 07-14-2018 at 07:19 AM.
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