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Old 02-10-2018, 12:45 PM   #19
ak_aramis
 
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Join Date: May 2010
Location: Alsea, OR
Default Re: TFT and GURPS - where is the line between them?

Quote:
Originally Posted by Chris Goodwin View Post
From a philosophical standpoint, where does TFT end and GURPS begin? I suggested starting a thread to talk about this, so I'm going to do so.

If I have any authority to set ground rules in this thread: speak positively about both games. TFT is a fine game; so is GURPS. We wouldn't all be here if at least one of those weren't true. I'm not trying to knock GURPS or pump TFT at its expense, and I don't want anyone else to either.

I've seen lots of house rules for TFT that make it more like GURPS: separating fatigue from damage. Adding a HT attribute. Spending points on talents (or spells) separately from those provided by IQ.

So... what is TFT that GURPS is not? What is GURPS that TFT is not?
For me, the distinction is in how skill is represented.

TFT, skills (properly, Talents) adjust the dice thrown
GURPS, skills increase effective attributes
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