Quote:
Originally Posted by Chris Goodwin
From a philosophical standpoint, where does TFT end and GURPS begin? I suggested starting a thread to talk about this, so I'm going to do so.
If I have any authority to set ground rules in this thread: speak positively about both games. TFT is a fine game; so is GURPS. We wouldn't all be here if at least one of those weren't true. I'm not trying to knock GURPS or pump TFT at its expense, and I don't want anyone else to either.
I've seen lots of house rules for TFT that make it more like GURPS: separating fatigue from damage. Adding a HT attribute. Spending points on talents (or spells) separately from those provided by IQ.
So... what is TFT that GURPS is not? What is GURPS that TFT is not?
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For me, the distinction is in how skill is represented.
TFT, skills (properly, Talents) adjust the dice thrown
GURPS, skills increase effective attributes