Re: Roleplaying experiences without a GM in Car Wars?
Has anyone here successfully used a "Yes/No Oracle" style mechanic and/or something like like assigning different meanings to Story Cubes to affect an impromptu, GMless session of roleplaying in Car Wars to control NPC AI and/or to provide random twists in game without the need for a referee?
I'm playing around with these concepts and wondering if anyone out there has advice on utilizing ideas like this specifically for this game?
Last edited by industrialchild; 02-12-2019 at 07:52 PM.
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