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Old 02-11-2019, 02:53 PM   #85
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Join Date: Dec 2007
Default Re: Roleplaying experiences without a GM in Car Wars?

Quote:
Originally Posted by ak_aramis View Post
As for HW2000 and Battlecars... well... Battlecars wasn't great. And I've never been able to catch HW2000.
1st.-ed _Battlecars_ is a little clunky, to be sure; I had to adapt it to use graph paper, and pencils; the use of counters to mark damage tended to be disrupted by someone bumping the table.

_H-2000_ is playable, but only just -- it doesn't even allow for the existence of corners; and the damage system involves a few too many random rolls to determine when a car finally is destroyed. (A couple of rules which blatantly rip-off "Why Johnny Can't Speed" doesn't help.)
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