View Single Post
Old 02-11-2019, 12:31 PM   #30
Ulzgoroth
 
Join Date: Jul 2008
Default Re: [Spaceships] Fixing ballistic weapons in tactical combat

Quote:
Originally Posted by Andreas View Post
Very long range missiles are easy to stop with counter missiles. In order to arrive in a decent period of time, you would have to burn much of your delta-v initially. That means that you could intercept the enemy missiles with much smaller ones (in addition to the advantage counter missiles already have in that they don't need to do as much damage to destroy a missile as the damage needed to destroy a ship).
Not an unreasonable analysis, but Spaceships doesn't have short-legged counter-missiles to use for that.

(Whether missiles are really good at intercepting other missiles is also an important question. In Spaceships, I think they're pretty okay.)
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote