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Old 02-03-2019, 01:13 PM   #23
Fred Brackin
 
Join Date: Aug 2007
Default Re: [Spaceships] Fixing ballistic weapons in tactical combat

Quote:
Originally Posted by Michael Thayne View Post
Reality simulation it is not, but I'm not sure I'd describe it as a "battle game firstmost".
Some of my feeling may be feedback from David Pulver during the playtest and/or going back to previous projects. The first draft of Transhuman Space (the corebook) had a more elaborate gamist combat system in it. I'm afraid I led a biot of arevot agsint it back then suggesting that it be moved to Deep Beyond.

There was another sort of gamist combat system in the last edition of Space for 3e too. David was prominent in the Gurps Traveller version as well. David just likes space combat games.

If you doubt the central nature of a combat system in Spaceships just look at how ships are organized i.e. into random hit location charts.
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