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Old 10-02-2017, 01:43 PM   #16
Ashtagon
 
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Join Date: Jul 2009
Location: UK
Default Re: Create Plant and Herb Lore

Quote:
Originally Posted by David Johnston2 View Post
It means that you can't count on getting anything useful for a specific purpose except feeding something that can digest grass and leaves. You can't pick exactly what you get and it's mostly useful for things like creating obstacles, covering recently dug graves and pitfalls and keeping the soil from blowing away. You might be able to find a useful medicinal or poison plant but you'd have no more of a chance of doing it than you would in a similar expanse of natural growth.
I'd allow players to make whatever appropriate skill checks to forage for useful plants in the newly-created patch. This would obviously be easier if the specific thing they are looking for is native to the area (the created plants are generic for the local climate and season).
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