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Old 12-29-2019, 08:45 AM   #2
beetle496
 
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Join Date: Nov 2011
Location: Frederick, MD
Default Re: 6th ed - Home brew continuing characters?

I hope to do this. I think the only house rule I will need is that engines do not explode upon losing their last damage point. Instead, the car decelerates 2 speed per turn, moves only in a straight line, and weapons will not fire.

I am not sure if 6e RAR allows players to surrender, but house rule that if not.

Early arena battles will be sponsored by 2nd Chance battle armor, doubling the damage points for Driver and Gunner. There is a catch though, in that the battle armor is wired into vehicle computer. Once breached, the car locks up (per above).

For experience points / level progression, see CW Compendium 2nd Edition, Chapter 4 Characters (p. 39). It is pretty lightweight, and character skills progress fast, which is just want you want! I am confident those translate easily to 6e crew points.
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