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Old 12-12-2015, 02:30 PM   #5
Prince Charon
 
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Join Date: Dec 2012
Default Re: [Psionics] Pulp Psi-Phi

The Cryokinesis (p55) and Pyrokinesis (p56) abilities are sometimes purchased as a single ability, called Thermokinesis, at 29 points per level (based on buying one level each of Cryokinesis and Pyrokinesis, both with 'Link, +10%' added). It is, literally, the movement of heat from one location to another. The Chill Factor and Ignition perks are occasioally part of this ability, making the cost instead '31 points for level 1, plus 29 points for each additional level.'

Skill: Thermokinesis (IQ/Hard).

A cheaper (but less plausible in classical physics) variant treats Cryokinesis as an Alternative Ability of Pyrokinesis, giving a cost of 17 points per level, if the perks are left out, or 19 for the first level, and 17 from then on, if the perks are part of the ability. Many psychical researchers fail to properly distinguish these abilities, using Thermokinesis for both, as well as for Cryokinesis, Pyrokinesis, and all related Perks. For accounting purposes, the cheaper variant should be called 'Thermokinesis (Alternating),' and should use the normal skills.


Domination, 18 points

The psychic ability to impose a meta-trait on another. Based on Dominance (Basic Set p50).

Statistics: Dominance (Meta-Psi, -10%) [18]. Some variants are based on Psychic Healing, Biokinesis, or Psychic Vampirism. A few require skill rolls to take effect.


The Gadgeteer advantage (Basic Set p56) has four variants in this setting:

Intuitive Engineer, 20 points
A precognitive ability to 'see what will work.'
Statistics: Gadgeteer (ESP, -10%; No superscience, -10%) [20]

Lucky Inventor, 20 points
You tend to accidentally stumble on the right ideas for your problem.
Statistics: Gadgeteer (Probability Alteration, -10%; No superscience, -10%) [20]
Neither of these allow Quick Gadgeteering, and both are limited to mundane technology no more than two TLs ahead of the user - no superscience tech. Outside of this, they are mechanically identical to normal Gadgeteering.

Psychography, 14/28

Also called 'attunement,' this is the ability to create (what appears to be) superscience psi tech. Mechanically similar to standard Gadgeteering, save for the production phase. As all such items are psychically attuned, rather than creating or imitating psi effects through advanced circuitry (which would require TL12 in this setting), they cannot truly be mass-produced. Instead, treat 'production models' as prototypes, save that they are faster to produce, and have no bugs. Appropriate skills include Weird Science/TL6^, Ritual Magic, Symbol Drawing, Herb Lore/TL4^, or Alchemy/TL5^. Pharmacy (Psi)/TL6^ is slowly being developed from the latter two.

Statistics: Gadgeteer (Meta-Psi, -10%; Focused, Psi-Tech, -20%; Limited mass-production, -15%) [14/level]

Astral Binding, 5/10

Skill: Astral Binding (Will/Hard).

This is the ability to create a charm or fetish, temporarily or permanently binding an astral entity to an item, and granting the item power as a result. The Concept roll would be based on Occultism (with double the penalty), Hidden Lore (generally Spirits but Faeries, Demons, Angels, or Ultraterrestrials may also be appropriate), or a similar skill to find an appropriate spirit, or Expert Skill (Psionics) and either Autohypnosis or Meditation, to create a thought-form (The Tulpa; Horror p81) for the purpose. If summoning the spirit, use Spirit Communication to call (or go find one, either through Astral Travel or physical travel while using Astral Sight), and social skills to negotiate. The construction skill is Astral Binding. There are no 'production models,' just similar prototypes. In general, charms, being temporary, are much faster to produce than fetishes (divide time by 1d+3), both because negotiations with the spirits (if you aren't simply creating a thought-form) are easier, and because the bindings need not be 'built' to last.

A spirit may be forcibly imprisoned in a charm or fetish, which often leads to great resentment. Roll a Contest of the target's Will against Astral Binding, with the normal Construction penalty.

Statistics: Gadgeteer (Astral Projection, -10%; Based on Will, +20%; Only for Astral Entity containment devices, -60%; Requires Will Roll, -5%; No mass-production, -30%) [5/level]

(If you have a copy of Monster Hunters 2: The Mission, the Gadgeteering rules on pp24-25 will be useful for anyone with the second level of Psychography or Astral Binding. Just be sure to add a -1 penalty on the Gadgeteering Table on p24, if you don't have Versatile - see text on that page for details.)


Harmony with the Way, 36 points

An optional ability, for GMs that wish to have all Cinematic Martial Arts skills and techniques under a single enabling advantage (or a smaller number of them). This ability works by being in tune with the spirits (thoughtforms) of your martial arts style.

Statistics: Trained by a Master (Astral Projection, -10%) [36]. Often has the Pact limitation, for -5% [34], -10% [32], -15%, [30], or -20% [28]. Trained by a Master may be replaced by Weapon Master, or a variant thereof, including Gunslinger or Heroic Archer; modify pricing accordingly.


Pressure Point Manipulation, 10 points for level 1, plus 4 points for each additional level

A suggested ability to allow the use of Pressure Points, Pressure Secrets, and the Pressure Point Strike technique (which should be treated as a normal technique, not an additional ability requiring FP to use). An alternative is to maintain a catalogue of Afflictions, with most being Alternative Attacks of the most expensive Affliction.

Statistics: Modular Abilities (Slotted Cosmic Power; Physical, +50%; Only Afflictions with a biological effect, Melee Attack, C, and Contact Agent, -50%; Psychic Healing, -10%; Requires IQ Roll, -10%) [5.6 base] + [4/level].


Spirit Communication (p43) may also be purchased as an Astral Projection ability.


Thoughts?
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Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted.

Last edited by Prince Charon; 04-13-2016 at 04:02 PM.
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