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Old 07-07-2017, 06:57 PM   #2
dfinlay
 
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Join Date: Dec 2008
Default Re: Questions magic in a fantasy world

Quote:
Originally Posted by Moneval View Post
1) As mentioned, Evoking requires an Unusual Background. If an entire race is naturally able to use Evoking, would I build the UB into the template, or does it become a 0-point feature at that point?
Definitely charge them for it in the template. It's a GURPS 4e principle that a character built with a racial template should cost the same as a character who just bought everything on it (though the latter may not be allowed in some campaigns for some races).

Quote:
Originally Posted by Moneval View Post
2) When designing magical traditions using Path/Book, how many paths would be a good rule of thumb for each tradition to have access to?
This really depends on the feel you want. You could go for one or two per tradition if you want each tradition would be fairly narrow in what it can do and for versatile spellcasters to have to pick up multiple traditions. You could go with 6+ if you want each tradition to basically be its own magic system able to do a wide range of things and for mages to generally just stick to one tradition. 3-5 would probably give a middle ground between these.
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