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Old 06-08-2017, 04:38 AM   #27
Grayscale
 
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Join Date: Jun 2017
Default Re: Combining GURPS and Hackmaster combat system?

Quote:
Originally Posted by tbone View Post
Or to get fanciest, calculate some speed factor (like GLAIVE), then divide that by, or otherwise adjust by, GURPS ST.
Just a quick reply before I leave home (I'll reply in full when I get back), but thank you! You pretty much gave me all the info needed, I believe. When I first started I was inclined to assign an arbitrary "recovery" for all weapons, but this approach seems much more elegant.

I have started a spreadsheet that calculates the square roots of weapon weight (so far from 1 to 13, the heaviest there seems to be on Basic), but couldn't come up with how to mathematically work those numbers with ST - none of the approaches I took seemed to consistent/satisfactory results across ST 1 to 18 (my arbitrary "sweet spot" remains a short sword used by a ST 10 character = attacking every 3 or 4 seconds). Will report when I have done some more work.
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