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Old 10-09-2016, 09:00 PM   #39
Eugee
 
Join Date: Jun 2015
Default Re: New version of OgreMap

Quote:
Originally Posted by tomc View Post
New Version up on the site:

version 2.0.2.0
1) Hexes no longer numbered in saved image if "hex numbering" is unchecked
2) Row numbering of even columns in Big and High maps now starts with 1, instead of 2
3) No longer starting with New Map dialog
Love it! Thanks so much!

Two more quirks I've noticed:

1. When placing Water adjacent to Swamp, the edge trees from the Swamp disappear (Maybe the water texture draws over them?)

2. The DE roads nearly cover up parallel tracks in the same hex. I'm assuming this is because the DE roads follow the exact same route as the old-style black line roads, which are fairly close to railroads. The tracks are still visible with DE roads, but it's definitely overlapping pretty bad.
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