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Old 10-05-2013, 07:32 PM   #94
vierasmarius
 
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Join Date: Nov 2009
Location: Oregon
Default Re: GURPS Thaumatology: Ritual Path Magic

Quote:
Originally Posted by Refplace View Post
yeah but MH is a modern based (And Secret magic to boot)game, now its being thought of in a Fantasy setting.
If I use it in my campaigns I would make a change so it recovers naturally over time and more easily with a restore kind of spell. I like the feel, just see it as too easily dangerous to a setting.
Especially if anyone can cast a spell.
Making it largely cosmetic, and making it so the land recovers slowly (say, in a year and a day) should remove the ability to use it as an agricultural WMD, while still preventing abuse. To allow for huge swathes of blighted land that last for years or centuries, perhaps an acre can only recover if there is "clean" land next to it, so it's only the edges of the blight that heal.
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