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Old 05-14-2009, 08:05 PM   #16
Þorkell
Icelandic - Approach With Caution
 
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Join Date: Jan 2005
Location: Reykjavík, Iceland
Default Re: [FAQ] Section 0. Before you start using GURPS . . .

Quote:
Originally Posted by Molokh
GURPS is a toolkit
It is expected that you'll the tools you need, and leave alone those you don't.
Missing word in that sentence.

Quote:
GURPS is flexible
Being a point-buy system with no separation between trait types (i.e. 'CPs' are a universal 'currency' with which you can 'buy' any of: attributes, skills, advantages etc.), GURPS is very flexible. You can make almost any character in GURPS as long as:
  • She is well-defined. (Comic and movie characters are often portrayed inconsistently, and thus are hard to write up in RPG terms.)
  • She has no 'infinite' abilities. (Infinite power has infinite price, and basically can't be built in GURPS. It's more complicated than that, but this should suffice for a beginner.)
  • The point budget is sufficient and the GM allows the needed traits. (You still can't play an ancient vampire in a gritty/realistic WWII game.)
I believe that GURPS uses 'he' in cases like this.
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