Quote:
Originally Posted by Molokh
GURPS is a toolkit
It is expected that you'll the tools you need, and leave alone those you don't.
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Missing word in that sentence.
Quote:
GURPS is flexible
Being a point-buy system with no separation between trait types (i.e. 'CPs' are a universal 'currency' with which you can 'buy' any of: attributes, skills, advantages etc.), GURPS is very flexible. You can make almost any character in GURPS as long as:- She is well-defined. (Comic and movie characters are often portrayed inconsistently, and thus are hard to write up in RPG terms.)
- She has no 'infinite' abilities. (Infinite power has infinite price, and basically can't be built in GURPS. It's more complicated than that, but this should suffice for a beginner.)
- The point budget is sufficient and the GM allows the needed traits. (You still can't play an ancient vampire in a gritty/realistic WWII game.)
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I believe that GURPS uses 'he' in cases like this.