Quote:
Originally Posted by sir_pudding
8. The main flaw, and it is a fairly big one, is that they won't have any gear to start, which could very well TPK before they ever get a chance to sell any loot.
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Yep, it is a flaw... with a loophole. Imagine 4 Dead Broke PCs, plus Mr Moneybags with Wealthy: with his starting money, he can distribute $1000 to every PC at the start. (Make that $4000 per PC for Very Wealthy!)
Looks like "one rich PC, everyone else dirt poor" is a viable strategy for a money-hungry PC group in DFRPG (and DF, as you note).
Not that that's a problem; if it's what the players all want, then great! And if it does become a problem, the GM can always steer rewards away from salable loot, or place restrictions on selling ("the Wizard's Guild will henceforth buy magic items only from a licensed wizard"), etc.
It's also worth noting that selling stuff (or otherwise making money) is only part of the equation for optimizing $$$;
buying stuff cheap also matters. And the rules for Getting Stuff Cheap call on a more varied set of skills (and miscellaneous traits like Dwarven Gear); it'll likely take varied PCs, not one specialized PC, to optimizing
buying.
All in all, I like how these dynamics are playing out in DF/DFRPG...