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Old 06-21-2018, 03:00 PM   #8
maximara
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Join Date: Aug 2004
Location: Sumter, SC
Default Re: [New Release] Pyramid #3/115: Technomancer

Quote:
Originally Posted by David L Pulver View Post
I tried to put in a bunch of spells and enchantments that might have some general viability beyond Technomancer itself.
One thing I would like to know is does magery based Ritual Magic (which is not the Voodoo system as that didn't use magery or mana) exist on Merlin-1?

Also are their any modifications to Magery that are ill-suited to the setting?
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