Quote:
Originally Posted by David L Pulver
I tried to put in a bunch of spells and enchantments that might have some general viability beyond Technomancer itself.
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One thing I would like to know is does magery based Ritual Magic (which is
not the Voodoo system as that didn't use magery or mana) exist on Merlin-1?
Also are their any modifications to Magery that are ill-suited to the setting?