Quote:
Originally Posted by SilvercatMoonpaw
Hm, how much of this requires Technomancer and how much is worth grabbing if you just want mechanics to play "modern day + magic"?
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I would say that of the articles in this issue, the "El Paso Vice" (converting the Action series) and "Merlin Declassified" (new spells) could both be quite useful to such a campaign. My own article, "Technomancer Needs Hunters", is focused on converting the Monster Hunters campaign frame to Technomancer, and Monster Hunters already
has magic, so it probably isn't as useful (unless you really like the standard spell magic system, and want to use that with Monster Hunters instead of the Ritual Path Magic system it presents).