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Old 05-29-2018, 09:36 AM   #1
Kromm
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Join Date: Jul 2004
Location: Montréal, Québec
Default Pyramid #3/115: Technomancer

You foolish mortals
Magic shall trivialize
The atom's power
— Graffiti at ground zero
In Merlin, the world of GURPS Technomancer, the Atomic Age ushered in not just an era of terrifying destructive power but also the dawn of magic on Earth. Human history was forever changed by both science and forces beyond science's reach. And in 1998, so was GURPS.

But time flies. Twenty years have passed since the release of Technomancer, and also in Merlin. Pyramid #3/115: Technomancer updates the setting in myriad ways:
Technomancer Needs Hunters!
By Kelly Pedersen
There may never have been a GURPS setting better-suited to GURPS Monster Hunters than Merlin! Professional hunters in a world where magic isn't a secret and everybody knows monsters exist have things both easier and harder, and this article demonstrates why.

El Paso Vice
By Paul Stefko
You could skip from the Atomic Age right to the 1990s or the present, but then you'd miss out on the 1980s, heyday of the GURPS Action cop. Forget about shaving this morning and leave the socks at home. Just slip a white Armani jacket over your pink T-shirt and you're dressed to fight crime in the world's most magical city.

Eidetic Memory: Merlin Declassified
By David Pulver
Old secrets, new developments, and a mini-grimoire of powerful magic . . . straight from the keyboard of the setting's creator. This is a "must have" if you game in the world of Merlin, even if you play it straight and don't add Action or Monster Hunters to the mix (though both will be a lot more fun if the heroes can toss around Starbolts and Laser Eyes!).

Revised Templates, Come Fourth!
By Kelly Pedersen and David Pulver
Adapting the many nonhuman races of Technomancer from Third Edition to Fourth Edition would be a lot of work. Wouldn't it be great if the conversion just magically appeared? Oh, wait – it has!

And editor Steven Marsh bookends these articles with thoughts of his own – including a Random Thought Table looking into how and why the world of Merlin is so accessible, and offering gamers ways ease into or jump into Technomancer campaign.
Store Link: http://www.warehouse23.com/products/SJG37-2715
Preview PDF: http://www.warehouse23.com/media/SJG37-2715_preview.pdf
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