The world can be a magical place . . . sometimes
too much!
Pyramid #3/115: Technomancer brings the delights of the
GURPS Technomancer setting to
GURPS Fourth Edition . . . with plenty of goodness even if you're not a fan of that setting yet!
Add magic to your
GURPS Action campaign. Unleash the power of new technologically minded spells. Destroy the darkness with loads of new options for a
GURPS Monster Hunters campaign. Having this much fun isn't rocket science! (Or maybe it
is, if rocket science sprang from the magical arts?)
Download this issue
individually from
Warehouse 23, or
subscribe today for this issue and many more months of unexpected magic!