Re: Forced Retreats
When I wondered if someone allowed saving throws against a dangerous forced retreat I hadn't read the whole combat section yet. So I did not know that someone was Steve Jackson.
I had read about forced retreats on ITL page 102, but not the other paragraph about them on page 118.
I really want to make sure I get them right, because they seem like a great tool to create flanking as well as forcing an enemy onto a dangerous or tactically weak location.
The text on page 118 cleared up the issue of a figure trying to avoid retreating into a dangerous hex (roll 3 dice against DX to stay out) but introduced a new bit of confusion for me.
The description on p102 makes it clear the successful attacker chooses (with limitations) which hex the defender retreats into. But on p 118 it states, "If the only adjacent vacant hex is dangerous" the figure can make the saving throw. This implies an attacker can only choose a dangerous hex in a forced retreat if it is the only option available. Is that correct? I don't think that's how I'd prefer it work, but I don't have enough experience to have an informed opinion.
Can anyone explicate this before I'm forced to retreat into my own dangerous hex of guesswork?
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