Re: Questions about random treasure generation
I'll be hand-curating lists for the "random pocket stuff" feature, whenever I get around to that. That's a themed treasure list right there.
Depending on what I do to make that work, it might make it easier to add other hand-curated lists. Or not.
It would be stylish to push a button and get treasure that only includes "crude" weapons, bone and antler and copper jewelry decorated with non-precious stone beads, scales, teeth, fangs, and feathers, leather and cloth armor, etc. Or never includes such.
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