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Old 01-08-2015, 12:19 AM   #6
PK
 
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
Default Re: Modifying ST-Based Damage + Power Blow

For the record, though it introduces significant complexity, I agree that it's probably fair to give a reduction for the extra SBDM (Strength-Based Damage Modifiers) that had to be bought for Power Blow. I'd figure out the SBDM cost without Power Blow (let's call that [X]) and then the increase in SBDM cost when adding Power Blow (let's call it [Y]), and then charge the player for [X + (Y*0.8)]. It's a weird way to apply a limitation, but it's going to be more fair than any other method.

(Please note that it is only Power Blow for which I would do this. Not for anything advantage-based, etc. Power Blow is kind of a crappy way to increase your ST, so I can understand the need to address that here.)
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