Thread: HEAL spell?
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Old 10-30-2018, 09:36 AM   #324
hcobb
 
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Join Date: Aug 2004
Location: Pacheco, California
Default Re: HEAL spell?

Revised

IQ 11 Heal(S) Prerequisites: Physicker or Vet or equivalent talents (depending on the subject) The wizard pays 5 fatigue then spends one minute (12 turns) in casting while in physical contact (hands or staff) with the still living target. During and after a successful casting the target suffers no further damage from blood loss. At the end of the minute the wizard rolls and on a success the target recovers one hit of damage. Each subject can only benefit from the best result of a Heal or Greater Heal spell cast in the past 24 hours. This spell doesn't regrow missing parts. See the regeneration spell for that.

IQ 14 Greater Heal(S) Prerequisites: Master Physicker/Vet or equivalent talents. exactly like Heal except that the fatigue cost is 10 and the subject regains 1d instead of 1 hit. As with Heal only the single most effective spell result in the past 24 hours applies, no matter how many times the target is injured.

If you really really want to you can cast Greater Heal over and over until you roll a 3 for triple effect. Good luck with that.
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