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Old 01-20-2019, 02:23 PM   #87
Skarg
 
Join Date: May 2015
Default Re: New use for XP - Heroic Exploits

Quote:
Originally Posted by warhorse11h View Post
I think it would depend on circumstances. If your campaign has only occasional combats, it might be excessive, but in a deadly enough dungeon, your channeling character will probably have to ration his healing ability for the most seriously wounded in order to make it last as long as possible.
Yes, it really depends on what the GM wants as far as healing, and what the play style will be like. If the GM wants lots of healing and plans for lots of ongoing danger in a single day and wants a pool of healing for that, then it's probably fine (it'll be like a party bringing along a supply of several healing potions), but if the GM likes lasting wounds and the need for some badly hurt characters to rest for long periods to heal, then if the PCs have someone with this power, and they don't keep getting injured every day, this will tend to make that element of play greatly reduced.
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