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Old 09-07-2010, 04:19 PM   #31
Ze'Manel Cunha
 
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Join Date: Jan 2005
Location: Stuttgart, Germany
Default Re: Blunt Trauma and Skulls

Quote:
Originally Posted by Langy View Post
One of the problems is that non-flexible armor doesn't protect completely against blunt trauma in real life, so it shouldn't provide complete protection in GURPS.
No kidding, imagine getting hit by 2 points of blunt damage to the skull and then saying that your bone skull "armor" soaked it all, yeah right, let's just ignore the brain going splish-splash inside your head.

Quote:
Originally Posted by Langy View Post
A further problem is that innate, non-flexible DR also wouldn't provide any greater blunt-trauma protection against falls than non-innate non-flexible DR in real life. That's because the 'blunt trauma' damage from a fall is caused by your squishy insides being all jostled around, and a hard plate of armor would not protect against that at all, since it'd be the same as just falling flat on hard pavement.
QFT, the whole blunt trauma mechanic is way too weak and cartoony in comparison to the normal GURPS standard.
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