Quote:
Originally Posted by Kelly Pedersen
I should be able to answer these. :)
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I apologize for dragging back a dinosaur.
but one of my players decided to use imbuements and this one was one more.
And I'd like to be 125% transparent on the rules.
From the get go. It's a general skill. does one need to have the skill for both their shield and armor?
if so, how does that work? Maximum number of absorbed cp allowed mostly and how to use them. Are they in different pools like pool for shield and a pool for armor. And they drain seperately, 1 per pool, etc? How does this work?
Next, is there a way to take a minus to your skill to negotiate the ft cost like in the other skills?
Next, is that a "parry" use (1/2 skill+3)? Or is it just a normal skillroll?
and last that I know of, when can you use said points. On your turn only? Or after any use of it?