Thread: HEAL spell?
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Old 05-29-2018, 08:53 AM   #20
A Ladder
 
Join Date: Dec 2012
Default Re: HEAL spell?

*Never played TFT, but am really interested in this since I heard about it. So take my ideas as something probably dismiss-able*

You could make it so that healing cost more ST each time you heal damage.

So you can heal at a 3:1 the first time you heal some damage. But the next time you heal damage on the same target it is 5:1, and the next time is 7:1, 9:1, etc. (Reduced to 2:1, 4:1, 6:1, etc. with Physicker). The ST cost goes down by 1 for each day the subject rests to recover.

So you using Kirk's example in the previous post...


A ST-13 IQ-14 wizard with this spell at the SJ rate of 3:1 ratio could heal a ST-13 hero from adjST-1 to 5 strength (at a cost of 3:1), rest 3 hours to regain his strength of 13, then when repeated the wizard takes our hero from adjST 5 to adjST - 7 (because the cost is now 5:1), rest 3 hours, then heal only one more from adjST 7 to adjST 8 (due to 7:1 cost), the next couple of 3 hour rest periods really slows recovery as the healing ratio continues to increase (9:1, 11:1, 13:1), bringing our hero up to adjST 11 in a total of 18 hours. Our hero is not fully recovered, and now the wizard is going to demand some days of recovery to get his healing ratio down. The wizard could demand 10 days of rest now to get the ratio from 13:1 down to 3:1 again, while our hero takes another 4 days to get back to full health. (Physickers with the heal spell would be much better at healing, obviously).

So one unmolested day to fully regain ST with a Physicker with the healing spell, four days with a regular wizard with the spell, and without the spell almost a month to recover. But the wizards would need additional downtime to get their healing back to normal bringing our total time to about 5 days for the Physicker, 10 days for the wizard, and 24 days without magic.

This version gives quick recovery of minor wounds (for the first ratio cost), but at repeated diminishing returns forcing the decision to use inefficient healing or to take time to rest and recover outside of the action.
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